using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class read_slide_value : MonoBehaviour
{

    float slider_thumb_value;
    public GameObject ext_slider_thumb;
    float slider_index_value;
    public GameObject ext_slider_index;

    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        slider_thumb_value = ext_slider_thumb.GetComponent<Slider>().value;
        slider_index_value = ext_slider_index.GetComponent<Slider>().value;
        Debug.Log(slider_thumb_value.ToString() + slider_index_value.ToString());
    }
}
