/******************************************************************************
 * Copyright (C) Leap Motion, Inc. 2011-2017.                                 *
 * Leap Motion proprietary and  confidential.                                 *
 *                                                                            *
 * Use subject to the terms of the Leap Motion SDK Agreement available at     *
 * https://developer.leapmotion.com/sdk_agreement, or another agreement       *
 * between Leap Motion and you, your company or other organization.           *
 ******************************************************************************/

using System;
using UnityEngine;

namespace Leap.Unity.Animation {
  using Internal;

  public partial struct Tween {
    public TransformSelector Target(Transform transform) {
      return new TransformSelector(transform, this);
    }
  }
}

namespace Leap.Unity.Animation.Internal {

  public struct TransformSelector {
    private Transform _target;
    private Tween _tween;

    public TransformSelector(Transform target, Tween tween) {
      _target = target;
      _tween = tween;
    }

    #region POSITION
    public Tween Position(Vector3 a, Vector3 b) {
      return _tween.AddInterpolator(Pool<TransformPositionValueInterpolator>.Spawn().Init(a, b, _target));
    }

    public Tween ToPosition(Vector3 b) {
      return _tween.AddInterpolator(Pool<TransformPositionValueInterpolator>.Spawn().Init(_target.position, b, _target));
    }

    public Tween ByPosition(Vector3 delta) {
      return _tween.AddInterpolator(Pool<TransformPositionValueInterpolator>.Spawn().Init(_target.position, _target.position + delta, _target));
    }

    public Tween Position(Transform a, Transform b) {
      return _tween.AddInterpolator(Pool<TransformPositionReferenceInterpolator>.Spawn().Init(a, b, _target));
    }

    public Tween LocalPosition(Vector3 a, Vector3 b) {
      return _tween.AddInterpolator(Pool<TransformLocalPositionValueInterpolator>.Spawn().Init(a, b, _target));
    }

    public Tween ToLocalPosition(Vector3 b) {
      return _tween.AddInterpolator(Pool<TransformLocalPositionValueInterpolator>.Spawn().Init(_target.localPosition, b, _target));
    }

    public Tween ByLocalPosition(Vector3 delta) {
      return _tween.AddInterpolator(Pool<TransformLocalPositionValueInterpolator>.Spawn().Init(_target.localPosition, _target.localPosition + delta, _target));
    }

    public Tween LocalPosition(Transform a, Transform b) {
      return _tween.AddInterpolator(Pool<TransformLocalPositionReferenceInterpolator>.Spawn().Init(a, b, _target));
    }

    private class TransformPositionValueInterpolator : Vector3InterpolatorBase<Transform> {
      public override void Interpolate(float percent) {
        _target.position = _a + _b * percent;
      }

      public override void Dispose() {
        _target = null;
        Pool<TransformPositionValueInterpolator>.Recycle(this);
      }

      public override bool isValid { get { return _target != null; } }
    }

    private class TransformPositionReferenceInterpolator : InterpolatorBase<Transform, Transform> {
      public override float length {
        get {
          return Vector3.Distance(_a.position, _b.position);
        }
      }

      public override void Interpolate(float percent) {
        _target.position = Vector3.Lerp(_a.position, _b.position, percent);
      }

      public override void Dispose() {
        _target = null;
        Pool<TransformPositionReferenceInterpolator>.Recycle(this);
      }

      public override bool isValid { get { return _target != null; } }
    }

    private class TransformLocalPositionValueInterpolator : Vector3InterpolatorBase<Transform> {
      public override void Interpolate(float percent) {
        _target.localPosition = _a + _b * percent;
      }

      public override void Dispose() {
        _target = null;
        Pool<TransformLocalPositionValueInterpolator>.Recycle(this);
      }

      public override bool isValid { get { return _target != null; } }
    }

    private class TransformLocalPositionReferenceInterpolator : InterpolatorBase<Transform, Transform> {
      public override float length {
        get {
          return Vector3.Distance(_a.localPosition, _b.localPosition);
        }
      }

      public override void Interpolate(float percent) {
        _target.localPosition = Vector3.Lerp(_a.localPosition, _b.localPosition, percent);
      }

      public override void Dispose() {
        _target = null;
        Pool<TransformLocalPositionReferenceInterpolator>.Recycle(this);
      }

      public override bool isValid { get { return _target != null; } }
    }
    #endregion

    #region ROTATION
    public Tween Rotation(Quaternion a, Quaternion b) {
      return _tween.AddInterpolator(Pool<TransformRotationValueInterpolator>.Spawn().Init(a, b, _target));
    }

    public Tween ToRotation(Quaternion b) {
      return _tween.AddInterpolator(Pool<TransformRotationValueInterpolator>.Spawn().Init(_target.rotation, b, _target));
    }

    public Tween ByRotation(Quaternion delta) {
      return _tween.AddInterpolator(Pool<TransformRotationValueInterpolator>.Spawn().Init(_target.rotation, _target.rotation * delta, _target));
    }

    public Tween Rotation(Transform a, Transform b) {
      return _tween.AddInterpolator(Pool<TransformRotationReferenceInterpolator>.Spawn().Init(a, b, _target));
    }

    public Tween LocalRotation(Quaternion a, Quaternion b) {
      return _tween.AddInterpolator(Pool<TransformLocalRotationValueInterpolator>.Spawn().Init(a, b, _target));
    }

    public Tween ToLocalRotation(Quaternion b) {
      return _tween.AddInterpolator(Pool<TransformLocalRotationValueInterpolator>.Spawn().Init(_target.localRotation, b, _target));
    }

    public Tween ByLocalRotation(Quaternion delta) {
      return _tween.AddInterpolator(Pool<TransformLocalRotationValueInterpolator>.Spawn().Init(_target.localRotation, _target.localRotation * delta, _target));
    }

    public Tween LocalRotation(Transform a, Transform b) {
      return _tween.AddInterpolator(Pool<TransformLocalRotationReferenceInterpolator>.Spawn().Init(a, b, _target));
    }

    private class TransformRotationValueInterpolator : QuaternionInterpolatorBase<Transform> {
      public override void Interpolate(float percent) {
        _target.rotation = Quaternion.Slerp(_a, _b, percent);
      }

      public override void Dispose() {
        _target = null;
        Pool<TransformRotationValueInterpolator>.Recycle(this);
      }

      public override bool isValid { get { return _target != null; } }
    }

    private class TransformRotationReferenceInterpolator : InterpolatorBase<Transform, Transform> {
      public override float length {
        get {
          return Quaternion.Angle(_a.rotation, _b.rotation);
        }
      }

      public override void Interpolate(float percent) {
        _target.rotation = Quaternion.Slerp(_a.rotation, _b.rotation, percent);
      }

      public override void Dispose() {
        _target = null;
        Pool<TransformRotationReferenceInterpolator>.Recycle(this);
      }

      public override bool isValid { get { return _target != null; } }
    }

    private class TransformLocalRotationValueInterpolator : QuaternionInterpolatorBase<Transform> {
      public override void Interpolate(float percent) {
        _target.localRotation = Quaternion.Slerp(_a, _b, percent);
      }

      public override void Dispose() {
        _target = null;
        Pool<TransformLocalRotationValueInterpolator>.Recycle(this);
      }

      public override bool isValid { get { return _target != null; } }
    }

    private class TransformLocalRotationReferenceInterpolator : InterpolatorBase<Transform, Transform> {
      public override float length {
        get {
          return Quaternion.Angle(_a.localRotation, _b.localRotation);
        }
      }

      public override void Interpolate(float percent) {
        _target.localRotation = Quaternion.Slerp(_a.localRotation, _b.localRotation, percent);
      }

      public override void Dispose() {
        _target = null;
        Pool<TransformLocalRotationReferenceInterpolator>.Recycle(this);
      }

      public override bool isValid { get { return _target != null; } }
    }
    #endregion

    #region SCALE
    public Tween LocalScale(Vector3 a, Vector3 b) {
      return _tween.AddInterpolator(Pool<TransformLocalScaleValueInterpolator>.Spawn().Init(a, b, _target));
    }

    public Tween LocalScale(float a, float b) {
      return _tween.AddInterpolator(Pool<TransformLocalScaleValueInterpolator>.Spawn().Init(Vector3.one * a, Vector3.one * b, _target));
    }

    public Tween ToLocalScale(Vector3 b) {
      return _tween.AddInterpolator(Pool<TransformLocalScaleValueInterpolator>.Spawn().Init(_target.localScale, b, _target));
    }

    public Tween ToLocalScale(float b) {
      return _tween.AddInterpolator(Pool<TransformLocalScaleValueInterpolator>.Spawn().Init(_target.localScale, Vector3.one * b, _target));
    }

    public Tween ByLocalScale(float b) {
      return _tween.AddInterpolator(Pool<TransformLocalScaleValueInterpolator>.Spawn().Init(_target.localScale, _target.localScale * b, _target));
    }

    public Tween LocalScale(Transform a, Transform b) {
      return _tween.AddInterpolator(Pool<TransformLocalScaleReferenceInterpolator>.Spawn().Init(a, b, _target));
    }

    private class TransformLocalScaleValueInterpolator : Vector3InterpolatorBase<Transform> {
      public override void Interpolate(float percent) {
        _target.localScale = _a + _b * percent;
      }

      public override void Dispose() {
        _target = null;
        Pool<TransformLocalScaleValueInterpolator>.Recycle(this);
      }

      public override bool isValid { get { return _target != null; } }
    }

    private class TransformLocalScaleReferenceInterpolator : InterpolatorBase<Transform, Transform> {
      public override float length {
        get {
          return Quaternion.Angle(_a.localRotation, _b.localRotation);
        }
      }

      public override void Interpolate(float percent) {
        _target.localScale = Vector3.Lerp(_a.localScale, _b.localScale, percent);
      }

      public override void Dispose() {
        _target = null;
        Pool<TransformLocalScaleReferenceInterpolator>.Recycle(this);
      }

      public override bool isValid { get { return _target != null; } }
    }
    #endregion
  }
}
