/******************************************************************************
 * Copyright (C) Leap Motion, Inc. 2011-2017.                                 *
 * Leap Motion proprietary and  confidential.                                 *
 *                                                                            *
 * Use subject to the terms of the Leap Motion SDK Agreement available at     *
 * https://developer.leapmotion.com/sdk_agreement, or another agreement       *
 * between Leap Motion and you, your company or other organization.           *
 ******************************************************************************/

using UnityEngine;
using System.Collections;

namespace Leap.Unity.RuntimeGizmos {

  /// <summary>
  /// This class controls the display of all the runtime gizmos
  /// that are either attatched to this gameObject, or a child of
  /// this gameObject.  Enable this component to allow the gizmos
  /// to be drawn, and disable it to hide them.
  /// </summary>
  public class RuntimeGizmoToggle : MonoBehaviour {
    public void OnEnable() { }
  }
}
